Post by Zuty on Nov 23, 2015 9:32:36 GMT -5
This will be a list compiled of all special abilities and force powers we have come up with. If you have an idea for a special ability and/or a force power, but don't have a figure for it or need feedback on the ability/power, post it here and it will be added to the list. Each listed item will have the full description of the ability/power as well as guidelines for its usage, who created it, and how many points it adds to a figures cost.
~Zuty
Special Abilities
Null (This character has Affinity for all other factions. If more than half of the build total in points of your squad has Null, all characters on your squad with Null gain Recon)
[[Creator: Nevin. Used on Unique figures representing our Star Wars Saga characters. +15 Cost.]]
War Coordinator (Allies' commander effects have unlimited range, if the commander is a member of the Yuuzhan Vong faction. This effect ignores walls and other terrain)
[[Creator: Nevin. Used on Yammosk, a Yuuzhan Vong figure. +10 Cost.]]
Receive Orders (This character is subject to allied commander effects at all times)
[[Creator: McGlade. Used on Trooper and Soldier figures, preferably non-Fringe. +10 Cost.]]
Counterintelligence (Enemy commander effects and special abilities that alter initiative or alter the number of activations per phase are suppressed)
[[Creator: McGlade. Can be used by any faction as a counter to both Master Tactician and activation control; Unique figures only. +10 Cost.]]
Bond ([FACTION]) (Costs 5 less when on a [FACTION] squad)
[[Creator: McGlade. Used exclusively on Fringe figures that may also have ties to another faction (IE. Han Solo to Rebels). +2 Cost.]]
[TYPE] Purge (Twin Attack and +4 Attack against [TYPE] enemies)
[[Creator: McGlade. Used on figures who have a strong disdain towards a specific species or type. Examples of this can be 'Wookiee Purge' against Wookiees, 'Jedi Purge' against Force Users, or 'Xeno Purge' against non-Humans. +1 to +4 Cost; depends on figure.]]
Communications Officer (Allied Commanders whose Commander Effect specify "within 6 squares" change to "within 12 squares")
[[Creator: Nevin. As long as it makes sense, can be used on any figure; usually people who are generals or tacticians. +4.5 Cost. (If Booming Voice is +8 Cost, this is at least half that)]]
Supreme Commander (Characters with commander effects without Supreme Commander are considered followers for purposes of this character's commander effects)
[[Creator: Jeff. Restricted to unique commanders. +? Cost. (Not sure what to price this at)]]
Archer (Replace attacks; Range 12; Make one attack with an additional +4 Attack bonus against a target enemy ignoring the Melee Attack restriction)
[[Creator: Nevin. As long as it makes sense, it can be any figure; usually limited to primitive species like Ewoks. +1 to +2 Cost; depends on figure.]]
Bolas (Replaces attacks; Range 6; Target enemy takes 10 damage and is considered activated this round. Target can avoid both effects with a Save of 11)
[[Creator: Nevin. As long as it makes sense, it can be any figure; usually limited to primitive species like Ewoks. +2/3 to +1 Cost; depends on figure.]]
Tactician (You may add or subtract 1 from your initiative roll. This ability can not be used if you roll a natural 1.)
[[Creator: McGlade. As long as it makes sense, it can be any figure. +3 Cost and higher; depends on figure.]]
Galactic Historian (Replaces turn: Make a save of 11. On a success, one target Unique enemy within line of sight gets -4 Attack and -4 Defense against this character for the remainder of the skirmish)
[[Creator: Nevin. As long as it makes sense, it can be any figure. +1.5 to +3 Cost; depends on figure.]]
Grenade Launcher [X] (Replaces attacks: range 12; [X] damage to target and each character adjacent to that target; save 11)
[[Creator: Jeff. Used on Troopers and Fringe bounty hunters primarily. +2.5 Cost for every 10 damage this ability does.]]
Armor Upgrade (Replaces turn: For the rest of the skirmish, [FIGURE NAME] in your squad gain +20 hit points.)
[[Creator: Jeff. Used on commanders that are Troopers or Soldiers; [FIGURE NAME] is usually an "Elite" Trooper or Soldier. +3 Cost and higher; depends on figure.]]
Magnetic Boots (This character ignores forced movement caused by abilities and powers. Damage and other non-movement results of the effect are still applied.)
[[Creator: Nevin. As long as it makes sense, it can be any figure. +1/3 Cost.]]
Macrobinoculars (+4 Attack against a target more than 6 squares away)
[[Creator: Jeff. Primarily found on Troopers and Soldiers, but can be on any figure that would make sense. +1.66 Cost and higher; depends on figure.]]
Droid Hunter (+4 Attack and +10 Damage against Droids)
[[Creator: Jeff. As long as it makes sense, it can be any figure. Priced similar to Opportunist, Cunning, and [TYPE] Hunter.]]
Combat Training (If this character has cover, he gains Damage reduction 10)
[[Creator: Jeff. Used primarily on Elite or Unique Troopers and Soldiers. +5% Cost, before Unique (Slightly cheaper than the usual cost for Damage Reduction 10).]]
"I Can Fix That!" (Whenever a character would be defeated, its owner makes a save of 6. On a success, that character returns to play with full hit points)
[[Creator: Jeff. Used EXCLUSIVELY on Brain Clone. +? Cost, only used on one figure though.]]
Deploy Troops (Replaces turn: Make a save of 16. On a success, add 9 characters named "Clone Trooper" adjacent to this character)
[[Creator: Jeff. Used EXCLUSIVELY on large troop transport, which cost over 150 points. +? Cost, only used on one type of figure.]]
Rail Cannon (Replaces attacks: range [?]; 60 damage to target and all characters adjacent to it; save of 11 reduces to 20 damage. Huge and larger characters cannot make the save)
[[Creator: Jeff. Used EXCLUSIVELY on large troop transport, which cost over 150 points. No range given. +? Cost, only used on one type of figure.]]
Following Orders (This character cannot be on a squad that contains a character with a force rating)
[[Creator: McGlade. Used on Order 66 figures after Order 66 was executed. +? Cost, could possibly be a slight reduction in cost.]]
Composite Beam Cannon (Replaces attacks: sight; Make a single attack against a target at -5 Attack; ignore abilities on the target that would cause this attack to miss, like Evade. On a hit, 60 damage to target and each character adjacent to it, save 11 to reduce damage to 30.)
[[Creator: Jeff. Used EXCLUSIVELY on huge combat tanks. +? Cost, depends on figure.]]
Bombad Luck (When this characters attack misses, make a save of 11. On a success, this characters attack is treated as a hit and this character is considered activated until the end of your next turn.)
[[Creator: McGlade. Exclusive to Bar-Bar Jinx. +? Cost.]]
Arrogance (+4 attack against a character with less hit points than this character)
[[Creator: Jeff. As long as it make sense, could be on any character. +1 to +2 Cost; depends on figure.]]
Camaraderie ([TYPE] allies within 6 squares gain [+Attack]/[+Defense]/[ABILITY])
[[Creator: Jeff. Limited to Unique figures and/or commanders, but could be on any figure as long as it makes sense. The cost can be anywhere from +1/3 to +4 or even higher depending on what bonuses it gives and to who or whom. IE. "Trooper allies get +2 Attack" would be +1/3 Cost while "Rebel allies get +3 Attack, +3 Defense, and Twin Attack" would be +4 Cost or higher.]]
Rule of Two (Your squad can only contain 1 other Unique character with a Force rating)
[[Creator: Jeff. Used on appropriate figures, like Darth Bane or Palpatine. +? Cost, could possibly be a slight reduction in cost.]]
Dark Force Spirit (Any living character, enemy or ally, within 12 squares may spend this characters Force Points. Enemy characters who use this characters Force Points must make a save 11 or suffer the effects of Force Corruption 4. Allied characters within 12 squares gain Mettle. An enemy character within 6 squares can spend one of it's own Force Points to defeat this character; Save 11)
[[Creator: Nevin. Used EXCLUSIVELY on Sith or Dark Side force spirits, like Exar Kun. +? Cost; the figure is going to be a force spirit so this should be low to keep the cost down below 15.]]
Amphistaff Supplier (Yuuzhan Vong allies within 6 squares gain Deceptive)
[[Creator: McGlade. Used on Yuuzhan Vong "quartermasters". +2/3 to +1.66 Cost; depends on figure.]]
Magma Spitter Supplies (Replaces turn: Choose 1 adjacent Yuuzhan Vong ally. That ally gains Magma Spitter for the rest of the skirmish)
[[Creator: McGlade. Used on Yuuzhan Vong "quartermasters". +1 to +2.5 Cost; depends on figure.]]
Magma Spitter (Replaces attacks: range 12; 10 damage to target and each adjacent character to that target; save 11)
[[Creator: McGlade. Used on Yuuzhan Vong exclusively. +1.66 to +3 Cost; depends on figure, but slightly more expensive than Flamethrower 10.]]
Arms Supplier (Replaces turn: Choose 1 adjacent ally. That ally gains Double Attack for the rest of the skirmish)
[[Creator: McGlade. Used on "quartermaster" figures; low stat, non-unique, support characters. +1 Cost.]]
"Meesa Help!" (The allied character subject to this character's Light Spirit ability also gains Karmic Luck)
[[Creator: Nevin. Used EXCLUSIVELY on Jar Jar Binks, Force Spirit. +? Cost; would be low since it's a force spirit figure.]]
Military Training (Commando's on your squad get +3 Attack and +3 Defense)
[[Creator: McGlade. Used on commanders and quartermasters. +3.66 Cost; depends on figure.]]
Door Control (Replaces turn: If this character is adjacent to a door, he may use the Override ability on any door on the map ignoring line of sight.)
[[Creator: Nevin. Used on Unique Droids, like R2-D2. +2 Cost or higher; depends on figure.]]
Assassin (This character ignores the special ability Diplomat)
[[Creator: Jeff. As long as it makes sense, can be on any figure. +1/3 to +1 Cost; depends on figure.]]
Mandalorian Rally 50 (If your initiative roll is a natural 12, make a save of 11 that cannot be rerolled. On a success, you may add up to 50 points of non-Unique Mandalorians to your squad before the first phase of the round.)
[[Creator: Jeff. The faction, needed initiative roll, and points of additional figures can all be altered to fit any faction, as long as it makes sense. +3 Cost or higher; depends on figure.]]
Buir (Characters whose name contains "Republic Commando" count as Mandalorians)
[[Creator: Jeff. Specific to Mandalorian. +? Cost; probably low, below +2 Cost]]
For Hire (This character may be on any squad. If used on a squad other than [FACTION], increase this character's cost by 10 points)
[[Creator: Jeff. As long as it makes sense, could be used on any character. +? Cost; you're making the figure become Fringe for 10 points which is probably way more expensive than the usual +7% (before Unique) that Fringe normally costs. I'd argue that this would be a reduction in cost.]]
War Cry (Commander effects and special abilities that increase the attack, defense, hit points, and/or damage of your allies that have a range of 6 have unlimited range instead)
[[Creator: Vepp. Used on Unique figures, primarily Mandalorian. +? Cost; I'd say that this could be really high in cost, +10 Cost or even higher. Depends on figure.]]
Probiscis +[X] (+[X] Damage against a character with a Force rating)
[[Creator: Jeff. Limited to Anzat characters, which are usually Fringe. Priced similar to Advantageous and Deceptive.]]
Savage Hunger (This character must end its move next to a character with a Force rating if it can)
[[Creator: Jeff. Limited to Anzat characters or similar characters who feed on the force. +? Cost; could be a slight percentage reduction in the cost before Unique, like -3%.]]
Amplified Voice (Allied Fringe commander effects normally limited to 6 squares have unlimited range)
[[Creator: McGlade. Used EXCLUSIVELY on K'lam'tee, Circus Horrificus Ringmaster. +10 Cost.]]
War Reporter (Whenever this character is targeted by an enemy, the attacker makes a save of 11. On a success, this character can be targeted normally. Otherwise, this character cannot be targeted by the attacking character for the rest of the skirmish)
[[Creator: Jeff. An alternate to Diplomat, used on appropriate figures. +25% Cost before Unique, slightly less than Diplomat.]]
Refugee (Adjacent allies without Refugee gain Bodyguard)
[[Creator: Jeff. Used on cheap point fillers or other appropriate figures. +? Cost, depends on figure]]
Matukai Training (+2 to saves against abilities with Poison or Paralysis in their name)
[[Creator: Jeff. Used on appropriate force users, usually Fringe. +1/3 to +1 Cost; depends on figure.]]
Greater Matukai Training (+4 to saves against abilities with Poison or Paralysis in their name)
[[Creator: Jeff. Used on appropriate force users, usually Fringe. +1.33 to +2 Cost; depends on figure.]]
Aide de Camp (During setup, select one allied character with a commander effect normally limited to 6 squares. For the rest of the skirmish, that character's commander effect has unlimited range)
[[Creator: Jeff. Used on Unique Fringe leaders or other appropriate figures. +5 Cost or higher; depends on figure.]]
Sweeping Attack (Replaces attacks: Attack each enemy within 2 squares once)
[[Creator: McGlade. Used on Huge or larger figures with Savage. +4 Cost or higher; depends on figure.]]
Force Poison (When this character hits an enemy with a force rating, that character can not longer gain or be given force points. The target can also no longer spend force points, save 11)
[[Creator: McGlade. Used EXCLUSIVELY on the Hssiss; a species able to corrupt force users with their venomous bite. +3.5 Cost or higher; depends on figure.]]
Double Agent (When hit by an attack roll of natural 20, this character takes no damage and instead joints the attack character's squad until the end of the skirmish. This character may act this round if it has not already.)
[[Creator: Jeff. Used on appropriate figures, both unique and non-unique. -1/3 Cost to -1 Cost; depends on figure. And yes, that is a minus.]]
Flame Breath (Replaces attacks: range 12; Target enemy takes 30 damage; ignore cover. All characters within 2 squares of the target take 20 damage; save 11 to reduce to 10)
[[Creator: Nevin. Used on appropriate figures. +? Cost; depends on figure.]]
Sextuple Attack (This character can make up to six attacks on its turn if it does not move)
[[Creator: Nevin. Used EXCLUSIVELY on the Sarlacc. +? Cost; used only on one figure.]]
Ensnarement (On a successful attack, the target makes a save 11. On a failure, the target is ensnared and moves 1 square closer to this character. This movement does not provoke attacks of opportunity. The ensnared character must make a save 11 each time it activates while ensnared. On a failure, the target moves one square closer to this character. On a success, the target is free and can act normally. If the ensnared target's forced movement would place the target in this characters' square, it is immediately defeated regardless of hit points. This character may continue to attack and damage an ensnared victim normally if it has attacks remaining, however it cannot ensnare a victim twice)
[[Creator: Nevin. Used EXCLUSIVELY on the Sarlacc. +? Cost; used only on one figure.]]
Changling (Cancel an attack from an enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
[[Creator: Nevin. Used on appropriate figures. +? Cost; probably priced the same as Pheromones which is around +4.5 Cost]]
Demoralize ([FACTION/TYPE] that attack this character have -4 Attack)
[[Creator: McGlade. Any appropriate figure; an example is the 'Yuuzhan Vong Hunter' having it for Yuuzhan Vong. +1 Cost to +2 Cost; depends on figure and what this affects, a specific type (Soldiers, Humans, Pilots) or a specific faction.]]
Search-And-Identify (This character ignores the special abilities Stealth and Cloaked on enemy characters)
[[Creator: McGlade. Used on appropriate figures. +2 Cost or higher; depends on figure.]]
Auto Fire (Replaces turn: Make 4 attacks against target enemy character. While making these attacks, this character gains Splash 10)
[[Creator: Nevin. Used EXCLUSIVELY on Thumper, Connor's RP character. +? Cost; probably around +5 Cost.]]
"It's a Vepp!" (When this character attacks, all allies within line of sight gain Draw Fire to this character's attacks)
[[Creator: Jeff. Used EXCLUSIVELY on Vepp's RP character. +? Cost; probably a reduction in cost.]]
"I Vepp'ed It!" (When this character rolls a natural 1 on an attack, all allies within 6 squares are defeated)
[[Creator: Jeff. Used EXCLUSIVELY on Vepp's RP character. +? Cost; probably a reduction in cost.]]
Bribery (Replaces turn: Target adjacent enemy joins this character's squad. The target can avoid this effect with a save of 11; save 6 if the character is Unique. On a success, the target makes an immediate attack against this character at +10 Damage)
[[Creator: Jeff. Used on appropriate figures, mostly Unique Fringe. +? Cost; could be pretty high, but it depends on the figure.]]
Redshirt (Other characters in your squad cannot be defeated until this character is. This character must be closest to your opponent's side of the board.)
[[Creator: Jeff. Exclusive to redshirts. +? Cost; a joke ability.]]
Electro Stunner (Replaces attack: Adjacent living targets are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability)
[[Creator: McGlade. Can be used on any appropriate figure. +1.33 to +2.5 Cost; depends on figure.]]
Force Powers
Force Grab (Force 2, replaces turn; Target enemy within 6 squares is moved adjacent to this character. This character then makes two attacks against the target with a +4 attack bonus)
[[Creator: McGlade. Used primarily on light side force users. +4 Cost.]]
Meditation (Replaces turn; This character gains 2 Force Points)
[[Creator: McGlade. Used to aid force users who don't have Force Renewal or who have expensively priced force powers. +1.66 Cost.]]
Lightsaber Thrown Unleashed (Force 5, Sight, replaces attacks: Make two attacks against target character. Ignore cover.)
[[Creator: McGlade. Used on appropriate unique force users. +8 Cost.]]
Battle Meditation Unleashed (Force 5, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -3 Attack)
[[Creator: McGlade. Used on appropriate unique force users. +8 Cost.]]
Fold Space (Force 3, replaces turn; Choose a character within 6 squares, an enemy character must be a legal target to be effected. Move the chosen character up to 12 squares ignoring all characters and terrain, including walls. Allies make a save 16 and enemies make a save 11 to negate. This power can override the Emplacement movement restriction by doubling the Force cost)
[[Creator: Nevin. Extremely limited; Remus ONLY! +? Cost.]]
~Zuty
Special Abilities
Null (This character has Affinity for all other factions. If more than half of the build total in points of your squad has Null, all characters on your squad with Null gain Recon)
[[Creator: Nevin. Used on Unique figures representing our Star Wars Saga characters. +15 Cost.]]
War Coordinator (Allies' commander effects have unlimited range, if the commander is a member of the Yuuzhan Vong faction. This effect ignores walls and other terrain)
[[Creator: Nevin. Used on Yammosk, a Yuuzhan Vong figure. +10 Cost.]]
Receive Orders (This character is subject to allied commander effects at all times)
[[Creator: McGlade. Used on Trooper and Soldier figures, preferably non-Fringe. +10 Cost.]]
Counterintelligence (Enemy commander effects and special abilities that alter initiative or alter the number of activations per phase are suppressed)
[[Creator: McGlade. Can be used by any faction as a counter to both Master Tactician and activation control; Unique figures only. +10 Cost.]]
Bond ([FACTION]) (Costs 5 less when on a [FACTION] squad)
[[Creator: McGlade. Used exclusively on Fringe figures that may also have ties to another faction (IE. Han Solo to Rebels). +2 Cost.]]
[TYPE] Purge (Twin Attack and +4 Attack against [TYPE] enemies)
[[Creator: McGlade. Used on figures who have a strong disdain towards a specific species or type. Examples of this can be 'Wookiee Purge' against Wookiees, 'Jedi Purge' against Force Users, or 'Xeno Purge' against non-Humans. +1 to +4 Cost; depends on figure.]]
Communications Officer (Allied Commanders whose Commander Effect specify "within 6 squares" change to "within 12 squares")
[[Creator: Nevin. As long as it makes sense, can be used on any figure; usually people who are generals or tacticians. +4.5 Cost. (If Booming Voice is +8 Cost, this is at least half that)]]
Supreme Commander (Characters with commander effects without Supreme Commander are considered followers for purposes of this character's commander effects)
[[Creator: Jeff. Restricted to unique commanders. +? Cost. (Not sure what to price this at)]]
Archer (Replace attacks; Range 12; Make one attack with an additional +4 Attack bonus against a target enemy ignoring the Melee Attack restriction)
[[Creator: Nevin. As long as it makes sense, it can be any figure; usually limited to primitive species like Ewoks. +1 to +2 Cost; depends on figure.]]
Bolas (Replaces attacks; Range 6; Target enemy takes 10 damage and is considered activated this round. Target can avoid both effects with a Save of 11)
[[Creator: Nevin. As long as it makes sense, it can be any figure; usually limited to primitive species like Ewoks. +2/3 to +1 Cost; depends on figure.]]
Tactician (You may add or subtract 1 from your initiative roll. This ability can not be used if you roll a natural 1.)
[[Creator: McGlade. As long as it makes sense, it can be any figure. +3 Cost and higher; depends on figure.]]
Galactic Historian (Replaces turn: Make a save of 11. On a success, one target Unique enemy within line of sight gets -4 Attack and -4 Defense against this character for the remainder of the skirmish)
[[Creator: Nevin. As long as it makes sense, it can be any figure. +1.5 to +3 Cost; depends on figure.]]
Grenade Launcher [X] (Replaces attacks: range 12; [X] damage to target and each character adjacent to that target; save 11)
[[Creator: Jeff. Used on Troopers and Fringe bounty hunters primarily. +2.5 Cost for every 10 damage this ability does.]]
Armor Upgrade (Replaces turn: For the rest of the skirmish, [FIGURE NAME] in your squad gain +20 hit points.)
[[Creator: Jeff. Used on commanders that are Troopers or Soldiers; [FIGURE NAME] is usually an "Elite" Trooper or Soldier. +3 Cost and higher; depends on figure.]]
Magnetic Boots (This character ignores forced movement caused by abilities and powers. Damage and other non-movement results of the effect are still applied.)
[[Creator: Nevin. As long as it makes sense, it can be any figure. +1/3 Cost.]]
Macrobinoculars (+4 Attack against a target more than 6 squares away)
[[Creator: Jeff. Primarily found on Troopers and Soldiers, but can be on any figure that would make sense. +1.66 Cost and higher; depends on figure.]]
Droid Hunter (+4 Attack and +10 Damage against Droids)
[[Creator: Jeff. As long as it makes sense, it can be any figure. Priced similar to Opportunist, Cunning, and [TYPE] Hunter.]]
Combat Training (If this character has cover, he gains Damage reduction 10)
[[Creator: Jeff. Used primarily on Elite or Unique Troopers and Soldiers. +5% Cost, before Unique (Slightly cheaper than the usual cost for Damage Reduction 10).]]
"I Can Fix That!" (Whenever a character would be defeated, its owner makes a save of 6. On a success, that character returns to play with full hit points)
[[Creator: Jeff. Used EXCLUSIVELY on Brain Clone. +? Cost, only used on one figure though.]]
Deploy Troops (Replaces turn: Make a save of 16. On a success, add 9 characters named "Clone Trooper" adjacent to this character)
[[Creator: Jeff. Used EXCLUSIVELY on large troop transport, which cost over 150 points. +? Cost, only used on one type of figure.]]
Rail Cannon (Replaces attacks: range [?]; 60 damage to target and all characters adjacent to it; save of 11 reduces to 20 damage. Huge and larger characters cannot make the save)
[[Creator: Jeff. Used EXCLUSIVELY on large troop transport, which cost over 150 points. No range given. +? Cost, only used on one type of figure.]]
Following Orders (This character cannot be on a squad that contains a character with a force rating)
[[Creator: McGlade. Used on Order 66 figures after Order 66 was executed. +? Cost, could possibly be a slight reduction in cost.]]
Composite Beam Cannon (Replaces attacks: sight; Make a single attack against a target at -5 Attack; ignore abilities on the target that would cause this attack to miss, like Evade. On a hit, 60 damage to target and each character adjacent to it, save 11 to reduce damage to 30.)
[[Creator: Jeff. Used EXCLUSIVELY on huge combat tanks. +? Cost, depends on figure.]]
Bombad Luck (When this characters attack misses, make a save of 11. On a success, this characters attack is treated as a hit and this character is considered activated until the end of your next turn.)
[[Creator: McGlade. Exclusive to Bar-Bar Jinx. +? Cost.]]
Arrogance (+4 attack against a character with less hit points than this character)
[[Creator: Jeff. As long as it make sense, could be on any character. +1 to +2 Cost; depends on figure.]]
Camaraderie ([TYPE] allies within 6 squares gain [+Attack]/[+Defense]/[ABILITY])
[[Creator: Jeff. Limited to Unique figures and/or commanders, but could be on any figure as long as it makes sense. The cost can be anywhere from +1/3 to +4 or even higher depending on what bonuses it gives and to who or whom. IE. "Trooper allies get +2 Attack" would be +1/3 Cost while "Rebel allies get +3 Attack, +3 Defense, and Twin Attack" would be +4 Cost or higher.]]
Rule of Two (Your squad can only contain 1 other Unique character with a Force rating)
[[Creator: Jeff. Used on appropriate figures, like Darth Bane or Palpatine. +? Cost, could possibly be a slight reduction in cost.]]
Dark Force Spirit (Any living character, enemy or ally, within 12 squares may spend this characters Force Points. Enemy characters who use this characters Force Points must make a save 11 or suffer the effects of Force Corruption 4. Allied characters within 12 squares gain Mettle. An enemy character within 6 squares can spend one of it's own Force Points to defeat this character; Save 11)
[[Creator: Nevin. Used EXCLUSIVELY on Sith or Dark Side force spirits, like Exar Kun. +? Cost; the figure is going to be a force spirit so this should be low to keep the cost down below 15.]]
Amphistaff Supplier (Yuuzhan Vong allies within 6 squares gain Deceptive)
[[Creator: McGlade. Used on Yuuzhan Vong "quartermasters". +2/3 to +1.66 Cost; depends on figure.]]
Magma Spitter Supplies (Replaces turn: Choose 1 adjacent Yuuzhan Vong ally. That ally gains Magma Spitter for the rest of the skirmish)
[[Creator: McGlade. Used on Yuuzhan Vong "quartermasters". +1 to +2.5 Cost; depends on figure.]]
Magma Spitter (Replaces attacks: range 12; 10 damage to target and each adjacent character to that target; save 11)
[[Creator: McGlade. Used on Yuuzhan Vong exclusively. +1.66 to +3 Cost; depends on figure, but slightly more expensive than Flamethrower 10.]]
Arms Supplier (Replaces turn: Choose 1 adjacent ally. That ally gains Double Attack for the rest of the skirmish)
[[Creator: McGlade. Used on "quartermaster" figures; low stat, non-unique, support characters. +1 Cost.]]
"Meesa Help!" (The allied character subject to this character's Light Spirit ability also gains Karmic Luck)
[[Creator: Nevin. Used EXCLUSIVELY on Jar Jar Binks, Force Spirit. +? Cost; would be low since it's a force spirit figure.]]
Military Training (Commando's on your squad get +3 Attack and +3 Defense)
[[Creator: McGlade. Used on commanders and quartermasters. +3.66 Cost; depends on figure.]]
Door Control (Replaces turn: If this character is adjacent to a door, he may use the Override ability on any door on the map ignoring line of sight.)
[[Creator: Nevin. Used on Unique Droids, like R2-D2. +2 Cost or higher; depends on figure.]]
Assassin (This character ignores the special ability Diplomat)
[[Creator: Jeff. As long as it makes sense, can be on any figure. +1/3 to +1 Cost; depends on figure.]]
Mandalorian Rally 50 (If your initiative roll is a natural 12, make a save of 11 that cannot be rerolled. On a success, you may add up to 50 points of non-Unique Mandalorians to your squad before the first phase of the round.)
[[Creator: Jeff. The faction, needed initiative roll, and points of additional figures can all be altered to fit any faction, as long as it makes sense. +3 Cost or higher; depends on figure.]]
Buir (Characters whose name contains "Republic Commando" count as Mandalorians)
[[Creator: Jeff. Specific to Mandalorian. +? Cost; probably low, below +2 Cost]]
For Hire (This character may be on any squad. If used on a squad other than [FACTION], increase this character's cost by 10 points)
[[Creator: Jeff. As long as it makes sense, could be used on any character. +? Cost; you're making the figure become Fringe for 10 points which is probably way more expensive than the usual +7% (before Unique) that Fringe normally costs. I'd argue that this would be a reduction in cost.]]
War Cry (Commander effects and special abilities that increase the attack, defense, hit points, and/or damage of your allies that have a range of 6 have unlimited range instead)
[[Creator: Vepp. Used on Unique figures, primarily Mandalorian. +? Cost; I'd say that this could be really high in cost, +10 Cost or even higher. Depends on figure.]]
Probiscis +[X] (+[X] Damage against a character with a Force rating)
[[Creator: Jeff. Limited to Anzat characters, which are usually Fringe. Priced similar to Advantageous and Deceptive.]]
Savage Hunger (This character must end its move next to a character with a Force rating if it can)
[[Creator: Jeff. Limited to Anzat characters or similar characters who feed on the force. +? Cost; could be a slight percentage reduction in the cost before Unique, like -3%.]]
Amplified Voice (Allied Fringe commander effects normally limited to 6 squares have unlimited range)
[[Creator: McGlade. Used EXCLUSIVELY on K'lam'tee, Circus Horrificus Ringmaster. +10 Cost.]]
War Reporter (Whenever this character is targeted by an enemy, the attacker makes a save of 11. On a success, this character can be targeted normally. Otherwise, this character cannot be targeted by the attacking character for the rest of the skirmish)
[[Creator: Jeff. An alternate to Diplomat, used on appropriate figures. +25% Cost before Unique, slightly less than Diplomat.]]
Refugee (Adjacent allies without Refugee gain Bodyguard)
[[Creator: Jeff. Used on cheap point fillers or other appropriate figures. +? Cost, depends on figure]]
Matukai Training (+2 to saves against abilities with Poison or Paralysis in their name)
[[Creator: Jeff. Used on appropriate force users, usually Fringe. +1/3 to +1 Cost; depends on figure.]]
Greater Matukai Training (+4 to saves against abilities with Poison or Paralysis in their name)
[[Creator: Jeff. Used on appropriate force users, usually Fringe. +1.33 to +2 Cost; depends on figure.]]
Aide de Camp (During setup, select one allied character with a commander effect normally limited to 6 squares. For the rest of the skirmish, that character's commander effect has unlimited range)
[[Creator: Jeff. Used on Unique Fringe leaders or other appropriate figures. +5 Cost or higher; depends on figure.]]
Sweeping Attack (Replaces attacks: Attack each enemy within 2 squares once)
[[Creator: McGlade. Used on Huge or larger figures with Savage. +4 Cost or higher; depends on figure.]]
Force Poison (When this character hits an enemy with a force rating, that character can not longer gain or be given force points. The target can also no longer spend force points, save 11)
[[Creator: McGlade. Used EXCLUSIVELY on the Hssiss; a species able to corrupt force users with their venomous bite. +3.5 Cost or higher; depends on figure.]]
Double Agent (When hit by an attack roll of natural 20, this character takes no damage and instead joints the attack character's squad until the end of the skirmish. This character may act this round if it has not already.)
[[Creator: Jeff. Used on appropriate figures, both unique and non-unique. -1/3 Cost to -1 Cost; depends on figure. And yes, that is a minus.]]
Flame Breath (Replaces attacks: range 12; Target enemy takes 30 damage; ignore cover. All characters within 2 squares of the target take 20 damage; save 11 to reduce to 10)
[[Creator: Nevin. Used on appropriate figures. +? Cost; depends on figure.]]
Sextuple Attack (This character can make up to six attacks on its turn if it does not move)
[[Creator: Nevin. Used EXCLUSIVELY on the Sarlacc. +? Cost; used only on one figure.]]
Ensnarement (On a successful attack, the target makes a save 11. On a failure, the target is ensnared and moves 1 square closer to this character. This movement does not provoke attacks of opportunity. The ensnared character must make a save 11 each time it activates while ensnared. On a failure, the target moves one square closer to this character. On a success, the target is free and can act normally. If the ensnared target's forced movement would place the target in this characters' square, it is immediately defeated regardless of hit points. This character may continue to attack and damage an ensnared victim normally if it has attacks remaining, however it cannot ensnare a victim twice)
[[Creator: Nevin. Used EXCLUSIVELY on the Sarlacc. +? Cost; used only on one figure.]]
Changling (Cancel an attack from an enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
[[Creator: Nevin. Used on appropriate figures. +? Cost; probably priced the same as Pheromones which is around +4.5 Cost]]
Demoralize ([FACTION/TYPE] that attack this character have -4 Attack)
[[Creator: McGlade. Any appropriate figure; an example is the 'Yuuzhan Vong Hunter' having it for Yuuzhan Vong. +1 Cost to +2 Cost; depends on figure and what this affects, a specific type (Soldiers, Humans, Pilots) or a specific faction.]]
Search-And-Identify (This character ignores the special abilities Stealth and Cloaked on enemy characters)
[[Creator: McGlade. Used on appropriate figures. +2 Cost or higher; depends on figure.]]
Auto Fire (Replaces turn: Make 4 attacks against target enemy character. While making these attacks, this character gains Splash 10)
[[Creator: Nevin. Used EXCLUSIVELY on Thumper, Connor's RP character. +? Cost; probably around +5 Cost.]]
"It's a Vepp!" (When this character attacks, all allies within line of sight gain Draw Fire to this character's attacks)
[[Creator: Jeff. Used EXCLUSIVELY on Vepp's RP character. +? Cost; probably a reduction in cost.]]
"I Vepp'ed It!" (When this character rolls a natural 1 on an attack, all allies within 6 squares are defeated)
[[Creator: Jeff. Used EXCLUSIVELY on Vepp's RP character. +? Cost; probably a reduction in cost.]]
Bribery (Replaces turn: Target adjacent enemy joins this character's squad. The target can avoid this effect with a save of 11; save 6 if the character is Unique. On a success, the target makes an immediate attack against this character at +10 Damage)
[[Creator: Jeff. Used on appropriate figures, mostly Unique Fringe. +? Cost; could be pretty high, but it depends on the figure.]]
Redshirt (Other characters in your squad cannot be defeated until this character is. This character must be closest to your opponent's side of the board.)
[[Creator: Jeff. Exclusive to redshirts. +? Cost; a joke ability.]]
Electro Stunner (Replaces attack: Adjacent living targets are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability)
[[Creator: McGlade. Can be used on any appropriate figure. +1.33 to +2.5 Cost; depends on figure.]]
Force Powers
Force Grab (Force 2, replaces turn; Target enemy within 6 squares is moved adjacent to this character. This character then makes two attacks against the target with a +4 attack bonus)
[[Creator: McGlade. Used primarily on light side force users. +4 Cost.]]
Meditation (Replaces turn; This character gains 2 Force Points)
[[Creator: McGlade. Used to aid force users who don't have Force Renewal or who have expensively priced force powers. +1.66 Cost.]]
Lightsaber Thrown Unleashed (Force 5, Sight, replaces attacks: Make two attacks against target character. Ignore cover.)
[[Creator: McGlade. Used on appropriate unique force users. +8 Cost.]]
Battle Meditation Unleashed (Force 5, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -3 Attack)
[[Creator: McGlade. Used on appropriate unique force users. +8 Cost.]]
Fold Space (Force 3, replaces turn; Choose a character within 6 squares, an enemy character must be a legal target to be effected. Move the chosen character up to 12 squares ignoring all characters and terrain, including walls. Allies make a save 16 and enemies make a save 11 to negate. This power can override the Emplacement movement restriction by doubling the Force cost)
[[Creator: Nevin. Extremely limited; Remus ONLY! +? Cost.]]