Post by Zuty on Nov 22, 2015 12:47:15 GMT -5
Going along the same lines as Nevin's latest figure, Remus, this is my character from Lunch's Star Wars Saga RP in miniatures form.
========================
Jabronii Zenblade, Jedi Knight
((OLD REPUBLIC))
Cost: 42
HP: 90
Def: 17
Atk: 9
Dmg: 20
Special Abilities
Unique
Null (This character has Affinity for all other factions. If more than half of the build total in points of your squad has Null, all characters on your squad with Null gain Recon.)
Melee Attack
Double Attack
Intuition
Force Powers
Force 1
Meditation (Replaces turn, this character gains 2 Force Points)
Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
========================
This first one, Jedi Knight, is my character at the start of his journey. He just graduated to Jedi Knight, but has shown great potential in both lightsaber combat and in inspiring his allies in battle. I gave him the combination of Double Attack and Intuition for two reasons:
1) Greater Mobile Attack is, I feel, overused and Intuition allows for an almost similar effect.
2) My character was never afraid to jump into the fray of battle and using his own intuition he was able to plan out and execute his next move perfectly.
I also gave him a new Force Power, Meditation, which essentially gives him Force Renewal 2 every other turn. My character spent much of his downtime training in both combat and the force. Meditating as a form of giving up his turn to regain force points seemed like an interesting concept and a befitting way to showcase my character's continued training.
========================
Jabronii Zenblade, Jedi General
((OLD REPUBLIC))
Cost: 57
HP: 120
Def: 19
Atk: 12
Dmg: 20
Special Abilities
Unique
Null
Melee Attack
Double Attack
Soresu Style Mastery
Intuition
Force Powers
Force 2
Force Renewal 1
Meditation
Lightsaber Defense
Battle Meditation Unleashed (Force 5, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -3 Attack)
Lightsaber Thrown Unleashed (Force 5: Sight, replaces attacks: Make two attacks against target character. Ignore cover.)
Commander Effect
Once this character activates Battle Meditation Unleashed, he gains the following commander effect for the rest of the skirmish: Allies gain Mettle. Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
========================
And this one, Jedi General, is my character during the final battle of the game's arc. At this point he has mastered Soresu Style and become the best user of both Lightsaber Throw and Battle Meditation. His stats have also all increased (+30 HP, +2 Defense, +3 Attack) slightly and he still retains his Double Attack/Intuition combination.
As for his Force Powers, I originally had him have Force 3 with Force Renewal 2, but that seemed a bit too much. So I lowered those values and let him keep Meditation. Lightsaber Throw Unleashed is a bit pricey, but sight double attack seems well worth it, especially since he can hit Stealth and Cloaked figures. Battle Meditation Unleashed is also a bit pricey and (depending on the situation) is probably the first thing you do with him. Once his Battle Meditation is online, his actual Commander Effect turns on as well allowing him to become a force battery for your squad and also give your squad Mettle to help with their rerolls. All very befitting of his play style at this point in the RP.
So he serves two purposes:
1) A force battery with a great overall Commander Effect as he leads troops into battle.
2) A strong force user that can hold his own and can double attack figures within sight, even if they have Stealth or Cloaked.
Feedback is greatly appreciated.
~Zuty
========================
Jabronii Zenblade, Jedi Knight
((OLD REPUBLIC))
Cost: 42
HP: 90
Def: 17
Atk: 9
Dmg: 20
Special Abilities
Unique
Null (This character has Affinity for all other factions. If more than half of the build total in points of your squad has Null, all characters on your squad with Null gain Recon.)
Melee Attack
Double Attack
Intuition
Force Powers
Force 1
Meditation (Replaces turn, this character gains 2 Force Points)
Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
========================
This first one, Jedi Knight, is my character at the start of his journey. He just graduated to Jedi Knight, but has shown great potential in both lightsaber combat and in inspiring his allies in battle. I gave him the combination of Double Attack and Intuition for two reasons:
1) Greater Mobile Attack is, I feel, overused and Intuition allows for an almost similar effect.
2) My character was never afraid to jump into the fray of battle and using his own intuition he was able to plan out and execute his next move perfectly.
I also gave him a new Force Power, Meditation, which essentially gives him Force Renewal 2 every other turn. My character spent much of his downtime training in both combat and the force. Meditating as a form of giving up his turn to regain force points seemed like an interesting concept and a befitting way to showcase my character's continued training.
========================
Jabronii Zenblade, Jedi General
((OLD REPUBLIC))
Cost: 57
HP: 120
Def: 19
Atk: 12
Dmg: 20
Special Abilities
Unique
Null
Melee Attack
Double Attack
Soresu Style Mastery
Intuition
Force Powers
Force 2
Force Renewal 1
Meditation
Lightsaber Defense
Battle Meditation Unleashed (Force 5, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +3 Attack, enemy characters cannot combine fire, and enemy characters have -3 Attack)
Lightsaber Thrown Unleashed (Force 5: Sight, replaces attacks: Make two attacks against target character. Ignore cover.)
Commander Effect
Once this character activates Battle Meditation Unleashed, he gains the following commander effect for the rest of the skirmish: Allies gain Mettle. Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
========================
And this one, Jedi General, is my character during the final battle of the game's arc. At this point he has mastered Soresu Style and become the best user of both Lightsaber Throw and Battle Meditation. His stats have also all increased (+30 HP, +2 Defense, +3 Attack) slightly and he still retains his Double Attack/Intuition combination.
As for his Force Powers, I originally had him have Force 3 with Force Renewal 2, but that seemed a bit too much. So I lowered those values and let him keep Meditation. Lightsaber Throw Unleashed is a bit pricey, but sight double attack seems well worth it, especially since he can hit Stealth and Cloaked figures. Battle Meditation Unleashed is also a bit pricey and (depending on the situation) is probably the first thing you do with him. Once his Battle Meditation is online, his actual Commander Effect turns on as well allowing him to become a force battery for your squad and also give your squad Mettle to help with their rerolls. All very befitting of his play style at this point in the RP.
So he serves two purposes:
1) A force battery with a great overall Commander Effect as he leads troops into battle.
2) A strong force user that can hold his own and can double attack figures within sight, even if they have Stealth or Cloaked.
Feedback is greatly appreciated.
~Zuty