Post by nevin13 on Nov 19, 2015 13:37:12 GMT -5
Ok, here is what I've been working on for the minis. I envision all of the Super Rares in the set we're making to be the PC's from Lunch's SW Saga RP. They should each belong to the faction from which they originally hailed before they were drawn together.
With that in mind, I've created a new special ability that they (and only they!) would have. This is that ability:
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The following special ability (+15 pts to character cost) is restricted to character based off Player Characters from Lunch's Star Wars Saga RPG. All such characters are also required to be Unique (as they are PC's).
Null: Character has Affinity for all other factions. If more than half of the build total (in points) of your squad has Null, all characters on your force with Null gain Recon.
__________________________________________________________________________________
Connor is currently brainstorming at least two versions of his character Thumper, while I'm going to make Riley's character Bob the Jawa. I've made a basic representation of my character Remus....
Remus
Cost: 48 pts.
Faction: Sith
HP: 100
Def: 18
Att: +10
Dam: 20
Special Abilities:
Unique
Betrayal
Disruptive
Melee Attack
Null: Character has Affinity for all other factions. If more than half of the build total (in points) of your squad has Null, all characters on your force with Null gain Recon.
Force powers:
Force 2
Force Renewal 1
Force Grip 1 (Force; 1 Force point)
Force Push 2 (Force; 2 Force points)
Force Push 4 (Force; 4 Force points)
(Note: The figure for this character has a visible lightsaber)
It should be obvious why I chose most of his abilities this way, if you played the game. I do, however, think I need to explain Disruptive. I thought that this was a good way to represent him imitating someone and giving contradictory orders, thus cancelling any benefit they gain from their own leaders.
I look forward to comments and, of course, contributions of the other characters, especially from they players that portrayed them.
With that in mind, I've created a new special ability that they (and only they!) would have. This is that ability:
__________________________________________________________________________________
The following special ability (+15 pts to character cost) is restricted to character based off Player Characters from Lunch's Star Wars Saga RPG. All such characters are also required to be Unique (as they are PC's).
Null: Character has Affinity for all other factions. If more than half of the build total (in points) of your squad has Null, all characters on your force with Null gain Recon.
__________________________________________________________________________________
Connor is currently brainstorming at least two versions of his character Thumper, while I'm going to make Riley's character Bob the Jawa. I've made a basic representation of my character Remus....
Remus
Cost: 48 pts.
Faction: Sith
HP: 100
Def: 18
Att: +10
Dam: 20
Special Abilities:
Unique
Betrayal
Disruptive
Melee Attack
Null: Character has Affinity for all other factions. If more than half of the build total (in points) of your squad has Null, all characters on your force with Null gain Recon.
Force powers:
Force 2
Force Renewal 1
Force Grip 1 (Force; 1 Force point)
Force Push 2 (Force; 2 Force points)
Force Push 4 (Force; 4 Force points)
(Note: The figure for this character has a visible lightsaber)
It should be obvious why I chose most of his abilities this way, if you played the game. I do, however, think I need to explain Disruptive. I thought that this was a good way to represent him imitating someone and giving contradictory orders, thus cancelling any benefit they gain from their own leaders.
I look forward to comments and, of course, contributions of the other characters, especially from they players that portrayed them.